Reviewed · SELF-GUIDED & AUDIO TOURS
Copenhagen Little Mermaid Exploration Game and Self-Guided Tour
Copenhagen’s Little Mermaid Exploration Game turns a city walk into a small quest. Starting at Kongens Nytorv, you follow app directions through central Copenhagen, passing royal buildings, fountains, fairy-tale sights, and finally the famous mermaid statue at Langelinie. It is part sightseeing walk, part scavenger hunt, and not a traditional guided tour.
I like the freedom to start at any hour and stop whenever you need. I also like the low price, around $6.01 per person, and the way the route links several major sights instead of sending you straight to one statue. The catch is that the app matters a lot. Some people have struggled with codes, maps, timing, or getting the game to load, so set it up before you leave and allow time for troubleshooting.
Key points before you book
- Kongens Nytorv is the starting point: You begin at Copenhagen’s largest square, at the end of the Strøget pedestrian shopping street.
- The walk ends at the Little Mermaid: The route finishes at Langelinie, beside Edvard Eriksen’s famous bronze statue.
- It is a game, not a guided tour: You receive app directions and audio stories, but no person leads you.
- Plan on two to three hours: The route covers a fair amount of ground, with short stops at six main sights.
- You do not receive entrance tickets: The listed stops are viewed from outside, and admission to interiors is not included.
- App preparation is essential: Download the required material, check your code, and know how the pause function works before starting.
What this Copenhagen quest actually offers

This experience gives you a structured way to walk from the city center to the Little Mermaid. Instead of simply following a sightseeing map, you complete a themed quest as you go. The app supplies directions, challenges, and audio stories connected to the places along the route.
That format suits you if you enjoy having a goal while you walk. It can also help you get your bearings in Copenhagen, especially if this is your first visit. One useful feature is the precise in-app navigation. You are not left to guess which street comes next.
Still, keep your expectations clear. This is not a museum tour, a live history talk, or a fast route to the mermaid. It is closer to a self-guided scavenger hunt with sightseeing built in. You should expect to solve prompts and follow the game rather than simply listen to a guide explain Copenhagen.
The experience is private for your group, so you are not placed with strangers. It also involves no face-to-face contact. That makes it a simple option for people who prefer to explore independently.
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Starting at Kongens Nytorv and the Royal Danish Theatre
The route begins at Kongens Nytorv, a large public square at the end of Strøget. This is a practical starting place because it sits in central Copenhagen and is near public transportation. If you arrive early, you have room to orient yourself before opening the app.
Your first named stop is the Royal Danish Theatre, known in Danish as Det Kongelige Teater. The institution is Denmark’s national performing arts venue, and its older purpose-built theater dates from 1874.
The stop is brief, about five minutes. You should think of it as an exterior look and a game prompt, not a theater visit. No admission ticket is included, and the activity does not take you inside.
That short timing is typical of the route. You see a place, absorb an audio story or clue, and continue. If you prefer long visits at each sight, you can pause the game, but doing so may make the walk take longer than the advertised two to three hours.
Hans Christian Andersen and Copenhagen’s fairy-tale side

The next stop focuses on Hans Christian Andersen, Denmark’s best-known fairy-tale writer. The Fairy Tale House is connected with his life and stories, making it a natural fit for a Little Mermaid-themed route.
You have about ten minutes here. The attraction adds a useful storybook connection to the experience, rather than treating the mermaid as an isolated statue. Andersen’s tale is part of the cultural backdrop, while the actual statue at the end is a separate work of art by Edvard Eriksen.
Again, entrance is not part of the price. The route is designed to show you the location and supply the game content through your phone. If you want an indoor visit, you would need to arrange and pay for that separately, but the supplied information does not include any interior admission.
This is one of the better reasons to choose the game over simply walking from the square to the harbor. It gives the journey a theme and connects several places that might otherwise feel unrelated.
Agnete and the Merman: a second sculpture stop

Agnete and the Merman is a group of bronze sculptures in Copenhagen. It is another artwork linked to a water-based tale, so it fits the route’s mermaid and folklore mood.
The planned stop lasts about ten minutes. You will see how the game uses sculpture as part of the walk, not just famous buildings. That variety helps break up the route.
The drawback is that the experience may feel light on detail if you want a full art-history explanation. The app provides audio stories, but there is no physical guide to answer questions or adjust the explanation to your interests. You control the pace, but you also supply your own curiosity.
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The Stork Fountain and central Copenhagen

The Stork Fountain sits on Amagertorv, in the middle of central Copenhagen. It was presented to Crown Prince Frederik, later Frederik VIII, and is one of the route’s quickest stops, at about five minutes.
This section gives you a feel for Copenhagen’s public squares and pedestrian center. You are not only walking toward the Little Mermaid. You are also crossing parts of the city that make the destination feel connected to everyday Copenhagen.
The fountain stop is short, so do not expect a long pause or a detailed guided talk. If the square is busy, take care near pedestrians and keep the app handy. The route is self-guided, so you are responsible for staying aware of traffic, bicycles, and people around you while checking directions.
Amalienborg and the Danish royal family

Amalienborg Palace is the route’s main royal-history stop. The palace is still associated with Denmark’s royal family, and the museum focuses on royal life and history.
The planned visit is around ten minutes. That gives you time to see the setting and complete the game activity, but not enough for a full museum visit. The attraction is therefore most valuable as a visual and historical waypoint.
If royal history is a major interest, you may want to return separately for a longer visit. The game does not include museum admission, and the price should not be understood as a palace tour ticket.
For the self-guided route, Amalienborg adds substance. It shifts the walk from fairy tales and sculpture to the real institution of the Danish monarchy. That change keeps the two to three hours from feeling like one long search for a single statue.
Reaching the Little Mermaid at Langelinie

The final stop is Copenhagen’s Little Mermaid, a bronze sculpture by Edvard Eriksen showing a mermaid becoming human. It sits on a rock at Langelinie, and the route ends there.
The listed stop lasts about ten minutes. That is enough for photographs and for finishing the quest, though you may want extra time if the area is crowded or if you simply want to look at the statue without rushing.
The final walk is the payoff, but it is also worth knowing what it is not. This is not a ticketed attraction with an entry gate. The statue is viewed outdoors, so there is no admission ticket included or required for the stop itself.
The stated operating hours are 7:00 AM to 9:00 PM, Monday through Sunday, for the period shown in the booking information. Those hours give you plenty of flexibility, but you should still confirm the current details when booking if your plans depend on a very early or late start.
How the app affects the experience

The app is the guide, map, game board, and audio player. That keeps the price low and lets you start whenever you like. It also means the quality of your outing depends on whether the technology works properly.
Before heading to Kongens Nytorv, download everything you need and check that the correct code is available. One especially important point is the timer. If you forget to press pause during a break, you may have to restart or return to the previous stop, depending on how the game responds.
The pause feature is valuable, but use it deliberately. Stop the game before eating, visiting a shop, using public transportation, or taking a longer break. The route can take close to three hours even without a long pause, so do not begin it with a tight appointment at the other end.
Technical help is available through chat at all hours and by email at [email protected]. That support is useful, but it is still wiser to test the app before you are standing in the square ready to start. A problem with the access code or map can turn a cheap outing into a frustrating one.
Price, pace, and what you get for $6.01
At about $6.01 per person, this is inexpensive for a private sightseeing activity. You pay for the route design, game content, directions, and audio stories. You are not paying for a live guide, museum tickets, transportation, or special access.
The value is strongest if you want structure but do not need a person leading you. A family, couple, or small group can move at its own pace and pause for snacks or photographs. Groups larger than 15 people should make multiple bookings.
The price is less appealing if you expected admission tickets. The stops are primarily exterior points, and the game does not cover entry to the Royal Danish Theatre, the Fairy Tale House, Amalienborg’s museum, or other buildings.
The route normally takes two to three hours. One person completed it in nearly three hours with only one short break, so I would plan for the longer end of that range. Comfortable shoes and a charged phone matter more here than dressing for a formal tour.
Who should choose this experience
I would recommend it to you if you enjoy puzzles, audio stories, and independent walking. It works especially well for families and friends who want a shared activity instead of a standard list of facts. It can also help first-time visitors connect central Copenhagen with the Little Mermaid.
It is a good fit for people who want to avoid a large group. Only your own party participates, and the walk has no physical guide or group meeting beyond the start point.
I would be cautious if you dislike phone-based activities or need a fully reliable, human-led explanation. The experience requires you to operate the app, follow directions, pause correctly, and solve the game prompts. It may also disappoint you if you believe the low price includes building admission.
Most people can participate, and service animals are allowed. The route is near public transportation, but the supplied information does not provide a detailed accessibility assessment for every pavement, stair, or stop.
Should you book the Little Mermaid game?
Book it if you want a low-cost, flexible way to walk across Copenhagen while seeing more than the Little Mermaid alone. The strongest features are the themed route, useful directions, private format, audio stories, and freedom to start or stop.
Skip it if you want a traditional guide, long indoor visits, or guaranteed technical simplicity. Prepare the app and access code before you leave, allow three hours, and remember that this is a self-guided game rather than a ticketed sightseeing tour.
Free cancellation is available up to 24 hours before the local start time. After that point, refunds are not provided. That policy gives you some room to adjust plans, but it does not replace checking your phone, code, and app before the day begins.
FAQ
Where does the Copenhagen Little Mermaid game start?
It starts at Kongens Nytorv in Copenhagen, Denmark.
Where does the experience end?
It ends at the Little Mermaid in Langelinie, 2100 København Ø.
How long does the self-guided tour take?
The expected duration is approximately two to three hours.
Is there a physical tour guide?
No. The experience is self-guided and uses app directions and audio stories instead of a physical guide.
What sights are included along the route?
The route includes the Royal Danish Theatre, Hans Christian Andersen’s Fairy Tale House, Agnete and the Merman, the Stork Fountain, Amalienborg Palace Museum, and the Little Mermaid.
Are entrance tickets included?
No. The activity does not include admission tickets. The route is designed around viewing the listed places as part of the outdoor walk.
Can I start the experience at any time?
Yes. You can start at any hour during the stated operating period, from 7:00 AM to 9:00 PM daily.
Can I pause and continue the game later?
Yes. The experience allows you to take a break and resume later. You should use the app’s pause function correctly, since failing to pause may cause timing or progress problems.
What happens if my group has more than 15 people?
You need to make multiple bookings for a group larger than 15 people.
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